Author Topic: How to disassemble terrain mesh bgl files  (Read 2321 times)

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Offline martinlest

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How to disassemble terrain mesh bgl files
« on: February 19, 2009, 10:45:21 AM »
Hi Justin,

Could you (or someone else!) say what the easiest way is to disassemble terrain mesh bgl files (I have one or two small files I'd like to 'tinker' with). Is there something that will allow me to get a bgl file to a text-based format for editing (in the same way that 'BGLAnalyze' will render scenery bgl files to an sca file)? I can't find an answer on Google (though I dare say it is there somewhere!).

Does the same programme reassemble the texts to bgl or can I use SCASM (these are older files in pre FS9 format)? Or if not, what other programme do I need to get back to bgl?

Or maybe I can't change mesh files this way? (They are actually landclass files I want to try to edit, but BGLAnalyze tells me, when I get it to an .asm file that the file "contains terrain data of elevation mesh type; Analysis of this type of terrain data is still impossible").

Thanks,

Martin


Offline JustinFSG

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Re: How to disassemble terrain mesh bgl files
« Reply #1 on: February 19, 2009, 10:53:11 AM »
HI Martin,

The last line of your message contains the answer.  May not be impossible, but to my knowledge there is no known way to decompile terrain mesh files.
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Justin\FSG

Offline martinlest

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Re: How to disassemble terrain mesh bgl files
« Reply #2 on: February 20, 2009, 02:39:16 PM »
Well, it doesn't come more 'from the horse's mouth' than that!

Thanks Justin,

Martin