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Topics - martinlest

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FSX / Which FSG-FSX mesh files do I need to remove
« on: December 12, 2011, 03:26:06 AM »
Hi Justin - hope all is well with you - I haven't been here for a quite some time, mostly as I have all available FS9 FSG mesh installed and it has been working just fine. I never used FSX much, but now that I am adding a few 3rd. party sceneries to it, I do fly FSX it a bit more often. I have 36 GBs of FSG FSX mesh installed too - and see there are one or two problems.

For example, with Aerosoft's Iceland X installed many lakes appear as the typical raised 'carbuncles' rising dozens of metres into the air. If I disable FSG mesh all is fine, the lakes are flat again. I have removed obvious files like FSG_BINF_ADEX_CVX.bgl, just as one example, as this obviously falls within Iceland (with such files left active in FSG, airports have bad elevation problems. But how do I find which specific files I need to remove from the FSG scenery folder so as to have the Aerosoft Iceland X work as it should, terrain elevation-wise? Other than by trial and error.. which would take hours. Is there a list somewhere of which file relate to which areas? File names like 9Z9_ADEX_FSG.BGL don't give me any clue as to which areas they cover. I removed FSGdem_iceland.bgl but that doesn't affect the lake elevations.  I don't currently have access to my FSG DVDs by the way, as I am working abroad (and my DVDs are back in the UK).

Is there any FSG FSX mesh for Antarctica I would need to remove before installing the new Aerosoft Antarctica X? I seem to remember that there isn't data wasn't available or was too expensive, or something??? But maybe I am wrong.

Thanks,

Martin

2
Support / TERRAIN_MAX_VERTEX_LEVEL = ??
« on: August 25, 2010, 11:51:13 AM »
Does it make any visible difference to the terrain in FS9 if this value is set to 20 or 21 (in respect of all the new 19m mesh - for which, thanks Justin!)?

Do I need to set TMVL to 21 for the 10m mesh I have installed (though I seem to remember FS9 won't render 10m mesh - or have I incorrectly remembered things there?).

Thanks,

Martin

3
General / FSX & FS9 mesh - differences?
« on: March 22, 2010, 11:27:24 AM »
Clearly as Justin has spent I don't know how many thousands of hours creating mesh for FSX, the files must be quite different from FS9 mesh files. But I wonder just how different they are. Presumably FSX mesh would not work at all in FS9? If not, is it possible to convert FSX mesh to files suitable for FS9, or does mesh for FSX have to be created quite independently from those for FS9?

I ask partly out of interest, but also because there are some very enticing mesh files available for FSX (e.g. Mt Everest) that I would have liked to try out. They are LOD13 though, and I suppose FS9 won't read anything like that detail?

I did have FSX on my FS PC, but found after a year that I much preferred FS9, with all my tweaks and addons, so since I hardly ever flew FSX I uninstalled it. (I am sure I can't be the only one!).

Thanks,

Martin

4
FS2004 / North Atlantic Terrain Mesh for FS9 - any time soon??
« on: January 02, 2010, 02:33:46 PM »
Been looking forward to this for months. Any idea as to a date when it might be issued.

Martin  :)

5
FS2004 / Mountain 'wobble'
« on: May 20, 2009, 05:42:16 AM »
On every PC I have ever had FS (7,8,9,10) installed, as you approach distant mountains their summits wobble about as FS (presumably) redraws them several times a second). Panning in spot view causes the peaks to change/flatten out. It's not until you get close that this stops.

Are there any 'hidden' settings to stop or minimise this? I've tried everything I can think of, changing view distances etc., but nothing has ever helped. I'm just flying from Santiago to La Paz as I write this and the Andes wobbling about like jelly in an earthquake is really not very pretty..

Martin   8)

6
FS2004 / How to disassemble terrain mesh bgl files
« on: February 19, 2009, 10:45:21 AM »
Hi Justin,

Could you (or someone else!) say what the easiest way is to disassemble terrain mesh bgl files (I have one or two small files I'd like to 'tinker' with). Is there something that will allow me to get a bgl file to a text-based format for editing (in the same way that 'BGLAnalyze' will render scenery bgl files to an sca file)? I can't find an answer on Google (though I dare say it is there somewhere!).

Does the same programme reassemble the texts to bgl or can I use SCASM (these are older files in pre FS9 format)? Or if not, what other programme do I need to get back to bgl?

Or maybe I can't change mesh files this way? (They are actually landclass files I want to try to edit, but BGLAnalyze tells me, when I get it to an .asm file that the file "contains terrain data of elevation mesh type; Analysis of this type of terrain data is still impossible").

Thanks,

Martin


7
Support / Moving FSG to a different partition?
« on: April 23, 2008, 12:46:18 PM »
Hi.

Can you tell me how does FS9 actually uses the FSG bgl files? Does FS load them at start up, once and for all, as it were, or are they constantly accessed during a flight? I don't see many references in Process Monitor, so sort of assume the former.

I ask because, if I move the FSGenesis folder to a different partition (same drive - space saving operation) I am wondering whether I am likely to see any performance hit (with drive heads diving back and forth between partitions). If FS loads up the bgl files just once, rather than accesses them constantly, I wouldn't expect much difference. If they are constantly accessed then maybe it wouldn't be such a good idea (??).

Thanks!

Martin

8
FS2004 / Texture Loading with FSG mesh
« on: December 20, 2007, 09:19:56 AM »
Hi. My (FS9) ground textures usually load quite well, the main exception being when flying across mountains (all FSG FS9 mesh installed). I too often get the effects shown in the screenshot, with kind of 'needle eyes' around all the snow textures; they never really become properly focussed.

Has anyone found a solution to this same problem? I think it gets worse as a flight progresses, with XP memory draining away, as so often documented, (in spite of having 2GB RAM, and at least 500MB free, according to Task manager, at any given time). My FS9.cfg file entries are like this:

[DISPLAY]
UPPER_FRAMERATE_LIMIT=30
TEXTURE_BANDWIDTH_MULT=400
RUNWAY_LIGHTS_SURFACE_SCALAR=1.0
RUNWAY_LIGHTS_VASI_SCALAR=1.3
RUNWAY_LIGHTS_APPROACH_SCALAR=1.25
RUNWAY_LIGHTS_STROBE_SCALAR=1.4

[TERRAIN]
TERRAIN_ERROR_FACTOR=95.000000
TERRAIN_MIN_DEM_AREA=10.000000
TERRAIN_MAX_DEM_AREA=100.000000
TERRAIN_MAX_VERTEX_LEVEL=21
TERRAIN_TEXTURE_SIZE_EXP=8
TERRAIN_AUTOGEN_DENSITY=5
TERRAIN_USE_GRADIENT_MAP=1
TERRAIN_EXTENDED_TEXTURES=1
TERRAIN_DEFAULT_RADIUS=8.9
TERRAIN_EXTENDED_RADIUS=9.9
TERRAIN_EXTENDED_LEVELS=1307992

Thanks,

Martin

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